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sctr 1.1 - updated

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sctr 1.1 - updated

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1 rating


blender geometry node scatter objects

  1. create object on which you want your objects to be scattered (GND)
  2. create a collection with the objects you want to scatter (SCTR)
  3. apply geometry node setup to GND

Geometry node inputs

v1.0

  • GND-material: material of the object the geometry nodes setup is applied to
  • GND-subdivide: density of scattered objects
  • GND-scale: scale of the object the geometry nodes setup is applied to
  • SCTR-collection: collection of objects you want to scatter
  • SCTR-material: material of scattered objects
  • SCTR-scale min: smallest scale of scattered objects
  • SCTR-scale max: highest scale of scattered objects

v1.1 update

  • SCTR-offset individual
  • SCTR-offset scale
  • SCTR scale&rotation controls in geometry nodes setup:



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blend file with geometry nodes setup

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